Dragonfist Limitless is an an incremental beat-’em-up action RPG.
It’s basically half about grinding out levels in the gym under the guidance of your cheeky sensei to increase your Power Level, and half about using those gains to advance stages, with a little bit of story and humour thrown around the mix. I think it occupies a pretty unique place at the moment, with a fair bit of attention to detail, casual but strategic combat, and I’ve put a lot of love into it over the years.
The game uses on-screen controls and fighting plays like a simplified fighting game, where you actually do some simple button combinations to do special moves (once you unlock them by training).
Fair warning, the game is grindy by design and probably fairly niche in its appeal, but so far the launch yesterday has been quite successful and I’ve had over 300 players sign up and a lot of good reviews! Actually it’s been terrifying, but somebody told me I should share it over in this sub too, so here I am!
The game was a solo project, something I’ve been working on for the last 3.5 or so years, part of that full time (yep, I’m one of those very smart people who decided to work on their indie game full time — ask me for more sound financial advice). It’s been a heck of a lot of work and I’m really glad it’s released, although it’s not 100% finished yet (still have to release more updates to continue the story and include the new moves/training and stuff like that).
Here’s a link to the app store. Thanks for reading!